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- 5 Royal Judge 1
- 5 3 Aurora's Creation 2
- 4 1 Wood Elemental 2
- 5 3 Ruunin, the Relentles.. 1
- 3 2 2 2 2 Three.. 2
- 4 1 1 1 1 Crysta.. 2
- 5 3 3 Fugoro, Merchant.. 1
- 5 2 2 2 Frog-Tosser 2
- 4 1 1 1 1 Ulani,.. 1
- 4 4 Frogify 3
- 4 1 Water Elemental 2
- 2 1 Earthcraft 3
- 10 2 Garudan, Heart of the.. 1
- 20 Radiance, Imperial Ai.. 1
- 6 8 Mobie, Azure Skywhale 1
- 4 1 1 1 Shifting Oc.. 3
- 5 1 1 2 Skyward Swo.. 2
The main task of this deck is to provide yourself with a comfortable start, give heat in the middle of the game and complete with an effective end. For the most part it plays depending on what your opponent is playing, if he plays an agro deck then try not to let him place his lands close to your god and in the end he lands his lands (the color he plays) to crush him his cards. With midrange decks for this deck, there are practically no problems, except times when you poorly drawing cards. All what you just need it's colect faerias, build all lands requirements, and win the game =).
Keep calm and use the power of four elements!
LAND TYPES (by number of cards)
5
16
5
4
16
FAERIA COST (by number of cards)
4.8
0
0
0
1
3
2
4
3
11
4
9
5
1
6
2
7+
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