News  /  Strategy  /  Patch Notes: February 3rd, 2017

Patch Notes: February 3rd, 2017

Written by Abrakam  |  02/03/2017

The final major Balance Patch of Early Access is now live, with some significant changes

A new build-order strategy: The Forest Kick

Two weeks ago we discussed our gameplay landscape in this Faeria Friday and we are now ready to introduce the significant balance changes promised. While this is the final planned major balance patch before our 1.0 launch, we will of course be monitoring carefully to see what still needs tweaking after this update. Please note that while this patch sets the definitive tone for the meta we want, we've done a big quantity of changes and expect there might be some cards to recalibrate.

Read on for the details, or head to this post on boards to read our designer commentary about this patch.

In addition to individual card updates, we have two key changes:

  • Slam has been removed from the game, with the exception of Boulder Thrower.
  • Structures can now be activated during the same turn that you summon them in.

Neutral

Imperial Guard

  • Now 2/3, up from 2/2.
  • Now has Last Words: Gain 2 life.

Defender of the Homeland

  • Faeria cost decreased from 3 to 2.
  • Now 1/2, down from 2/4.
  • Now has Gift: If you were attacked last turn, summon another Defender of the Homeland.

Radiance, Imperial Airship

  • Slam is removed.
  • Now has Gift: Gain 1 life for each card in your hand.

Punishment

  • No change has been made to the wording of Punishment, but it now correctly deals 5 damage to Pandora treasures again.

Blue

Forbidden Library

  • Faeria cost decreased from 2 to 1.
  • Lake cost increased from 2 to 4.

Dream Reaver

  • Faeria cost increased from 6 to 7.
  • Lake cost increased from 6 to 7.
  • Now 7/10, up from 6/10.

Frogify

  • Faeria cost decreased from 5 to 4.
  • Lake cost increased from 2 to 3.

Wavecrash Colossus

  • Slam is removed.
  • Faeria cost decreased from 9 to 8.
  • Minimum cost decreased from 5 to 4.

Sunken Tower

  • Faeria cost increased from 1 to 2.
  • (All structures can now be activated on the turn you play them)

Green

Sagami Huntmaster renamed to Sagami Grovecaller

  • Now has Gift: Teleport another friendly creature to a forest you control. (Was: Teleport an adjacent friendly creature to a land you control)

Feral Kodama

  • Slam is removed.
  • Faeria cost decreased from 6 to 5.
  • Is now 5/5, down from 7/7.
  • Now: Can’t Harvest.
  • Whenever this creature attacks a god, gain 5 life.

Oak Father

  • Slam is removed.
  • Now 6/6, up from 5/5.

Ruunin, the Relentless

  • Faeria cost decreased from 8 to 6.
  • Now 4/4, down from 6/6.
  • Now has Dash 2.
  • Last Words are now: Return Ruunin to your hand. She gains +2/+2.

Overgrown Tower

  • Structure life decreased from 4 to 3.
  • (All structures can now be activated on the turn you play them)

Ruunin’s Presence

  • Faeria cost decreased from 5 to 4.

Red

Hate Seed

  • Faeria cost increased from 6 to 7.

Shedim Pest

  • Now 4/3, up from 4/2.
  • Gift decreased from +2/+2 to +2/0.

Firebringer

  • Now 1/1, down from 2/2.

Seifer, Blood Tyrant

  • Slam is removed.
  • Faeria cost decreased from 6 to 5.

Boulder Thrower

  • Slam keyword is removed, but still functions the same.
  • Text now reads: Ranged. When this creature attacks, it also damages each enemy adjacent to the target.

Lord of Terror

  • Faeria cost increased from 5 to 6.
  • Mountain cost decreased from 3 to 2.
  • Now 0/10, from 1/5.
  • Deathtouch removed.
  • Now has Taunt.
  • Whenever Lord of Terror is dealt damage, deal 2 damage to your opponent.

Derelict Tower

  • Faeria cost increased from 2 to 3.
  • Structure life increased from 3 to 4.
  • (All structures can now be activated on the turn you play them)

Hellfire

  • Faeria cost decreased from 8 to 7.

Yellow

Doomsday

  • Now ends your turn after it is played.

Annoying Gnat

  • Now 1/1, down from 2/1.

Dune Drake

  • Attack decreased from 4 to 3.

Zealous Crusader

  • Faeria cost decreased from 5 to 4.
  • Now 3/3, up from 2/2.
  • Gains +1/+1 per attack on enemy god, down from +2/+2.

Wind Gate

  • (All structures can now be activated on the turn you play them)

Celestial Tower

  • Now gives Charge 3, down from Charge 5.
  • (All structures can now be activated on the turn you play them)

Shaytan Vampire renamed to Shaytan Monstrosity

  • Previous abilities removed.
  • Desert cost increased from 2 to 4.
  • Now 0/4, from 6/6.
  • Now has Charge 2.
  • Whenever a friendly creature dies, this creature drains its attack.

Doomgate, Door to Oblivion

  • Faeria cost increased from 2 to 3.
  • Structure life increased from 1 to 3.
  • Now gains +2 life with each sacrifice, down from +4.
  • (All structures can now be activated on the turn you play them)

Ostregoth, Hand of Oblivion

  • Slam is removed.

Multicolor

Warstorm Champion

  • Slam is removed.
  • Faeria cost reduced from 7 to 6.

Disenchant

The following cards will have their full disenchant values until February 10th, 2017:

  • Wavecrash Colossus
  • Sagami Grovecaller
  • Oak Father
  • Ruunin, the Relentless
  • Hate Seed
  • Seifer, Blood Tyrant
  • Lord of Terror
  • Shedim Pest
  • Firebringer
  • Dune Drake
  • Zealous Crusader
  • Shaytan Vampire
  • Forbidden Library
  • Dream Reaver
  • Feral Kodama
  • Doomsday
  • Annoying Gnat

Update: We've applied a small follow-up patch fixing some bugs, and addressing Chalice from the Palace:

  • Chalice from the Palace: Faeria cost increased from 2 to 3. - This Pandora treasure was intended to be nerfed but got lost somewhere in all our constructed patch notes.
  • Puzzles 18, 19 and 51 are now completable
  • Attacks for 0 damage no longer trigger abilities such as from Lord of Terror.
  • We've applied a fix related to Altar of Souls, but are still keeping an eye on its functionality. Let us know of any further problems.