a list with some tipps to get better, i explain each point in the video linked below
- sequencing , take your time
x think through your turn (start at opponents turn)
x you can't revert most actions
x draw first, move last
- know your own deck
x take a look at decklist before you play if you aren't familiar or keep screenshot
x know what you want in mulligan
x odds to draw the right card
- know your opponents decks
x knowing what to expect from each color
x know meta decks
x know nuances
- identify your opponents deck early
x landplacement
x -> know who the aggressor is , check out video rps meta
- which side to open
x do you have minions or cards to fight?
x if you build to both wells, weak/flying/aquatic creature where no action
- risk vs rewards decisions
x if behind take bigger risk
x if u have lead play it safe
- Summon your creatures next to the well
x so you can collect + trade
- Trade range (keep the initiative)
x don't move/summon next to your opponent if he can kill
x (shifting tides, flashwind, banquet, green buffs)
- blocking
x Well blocking, if you can't avoid trade, deny better position and 1 faeria
x creature blocking to protect
- step on lands to prevent summoning
x if it's multicolored lands, focus on one scary color (red -> garudan)
- be efficient with lands
x not more than landthreshold, draw before you make last land if you don't have creature to play
x don't cluster - in mono decks spam neutrals if possible
- no need to remove a creature that isn't harvesting
x (unless it can trade)
- save up faeria
x no need to play more creatures than what you use have to harvest, unless you expect one to die