How to double colossi for fun and profit
Posted by Bowesome on 06/12/2017
Have you ever wanted more 7/7s than your opponent could shake a stick at? have you ever wanted those 7/7/s to jump and or fly? ever want to shuffle lands around like there is no tomorrow? if your answer to any of those questions is yes then this is the deck for you!
- 3 2 Mystic Beast 2
- 8 2 Wavecrash Colossus 3
- 3 1 Triton Banquet 3
- 4 2 Battle Toads 3
- 10 2 Windstorm Colossus 3
- 4 2 Choking Sand 2
- 4 4 Frogify 3
- 1 1 Shifting Tide 3
- 4 3 Aurora, Myth Maker 1
- 1 2 Khalim's Training 2
- 0 3 Flash Wind 2
- 5 1 1 Oversky Towship 3
The best opening hand to this deck is probably oversky towship and Triton Banquet the way that i play it, but battle toads is not a bad opener either most creatures in this deck come from the blue in it so you usually want to build lakes first and then deserts so you can get good windstorm colossus spots later on. an early oversky towship can garuntee a good mystic beast spot I also think that a well placed oversky towship could land block yellow rush I believe. It can also move really quickly to rush a sac deck that needs time to build combos. an early mystic beast with the well buff and a towship to back it up is enough to put a lot of decks on the catchup end of things and you are already at their well at that point so the wavecrashes are getting reduced and the events are used to keep the pressure on so you can reduce the windstorm colossus.