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Mistral Control
Posted by zaldinfox on 22/03/2017
- 1 Hold the Line! 3
- 3 2 Oradrim Monk 1
- 6 3 Last Nightmare 3
- 5 5 Windborne Champion 3
- 2 2 Soul Drain 3
- 3 2 Windstorm Charger 3
- 3 Outland Ranger 1
- 0 5 Desert Twister 3
- 3 2 Wind Soldier 3
- 4 1 Air Elemental 3
- 4 2 Choking Sand 1
- 4 2 1 Mistral Guide 3
This deck features Mistral Guide, coupling it with land acceleration and high-mobility plays to dominate the Faeria wells. A really fun deck to pilot, you will find a new puzzle around every corner - each turn offering many many lines of play as you fling creatures with Guide, teleport around the map, and dominate with air superiority in Champion. ~Enjoy Zfox
Read the guide
linked to this deck
Mistral Guide Evaluation
The 6 new cards introduced last week offer some compelling opportunities for deck-building. In this guide I evaluate some interesting and fun uses of Mistral Guide, and argue that it has the potential to be a powerful addition to a number of archetypes. Enjoy! ~Zfox
LAND TYPES (by number of cards)
4
0
26
0
0
FAERIA COST (by number of cards)
3.2
3
0
3
1
3
2
8
3
7
4
3
5
3
6
0
7+
This deck just feels good to play. I jumped into it and crushed 10 games in a row. As I am pretty much new player, this never happened to me before. I used to play yellow rush, but I didn’t like that feeling when opponent outscales me and I don’t see any chance for comeback.
This deck just feels good to play. I jumped into it and crushed 10 games in a row. As I am pretty much new player, that never happened to me before. I used to play yellow rush, but this deck seems much more consistent (at least on low ranks).
I only found out today that Desert Twister can teleport enemy creatures. This deck looks fun! I am looking forward to trying it out. Thanks for the video and the guide too.