[NO DLC] Yellow Archers
Posted by SuperbLizard on 26/10/2019
- 1 Campfire 2
- 0 3 Khalim's Prayer 2
- 3 2 Oradrim Fanatic 2
- 6 3 Last Nightmare 2
- 0 3 Flash Wind 3
- 4 2 Choking Sand 1
- 5 3 Manta Rider 3
- 3 Outland Ranger 3
- 3 2 Oradrim Sagittarius 3
- 5 3 Khalim, Sky Prodigy 1
- 10 2 Windstorm Colossus 2
- 2 2 Soul Drain 3
- 2 2 Windstorm Archer 3
Let me start by saying this is a difficult list to pilot.
You want to open with a desert in front of your orb in order to set up your archers to hit your opponent's orb and activate Khalim's Prayer. Though I would recommend to not overcommit to aggression and prioritize playing for board control unless you are facing a slower matchup like gy sac. Ideally you can start collecting with another unit to the side. Movement tricks allow your archers to move and attack at the same time but be weary to not use them all up. Proper positioning goes a long way and let's you take out higher priority targets later on or push that extra bit of damage for lethal. With a low landcost and some flyers in the mix the powerwheel is open for draw early. This let's you fish for much needed combat tricks and economy. Windstorm Colossus is a great endgame threat but does require some delicate timing.
Enjoy!