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Templar Barracks Burn Rush
Posted by matrien on 17/12/2018
- 6 Queen's Guard 3
- 2 2 Kobold Barracks 2
- 4 2 Grim Guard 3
- 2 2 Seifer's Wrath 3
- 3 Rebel Slinger 3
- 4 2 Blightblade Knight 3
- 4 Maceman 3
- 5 2 Shedim Brute 3
- 3 2 Flame Burst 3
- 3 1 Oradrim Templar 3
- 4 4 Laya, Lady of Sorrows 1
Oradrim Templar and Kobold Barracks can lead to sudden and explosive face damage, while your burn abilities can seal the game, even if you lose forward momentum on board.
See video below!
LAND TYPES (by number of cards)
9
0
3
14
0
FAERIA COST (by number of cards)
3.7
0
0
0
1
5
2
9
3
10
4
3
5
3
6
0
7+
Glad to see Barracks get some love. and same with the Templar who are too cool for school. I’ve thought long about getting structures like it going more mainstream, but it is tough aside from their immense flexibility being playable as wilds.
If I were to make a wish, it’d be a way to draw structures from the deck via an event or another from the Archetect’s line of work. (I have a soft spot for those old empire builders, and anything vaguely civil in this world of magical sprites fighting godlike gremlins.
Ah, interesting concept drawing structures from events. I’d even love to see it a step further as a creature that creates an adjacent structure via unique ability or corrupt. We have a Monstrous Hydra and Kobold Smuggler that create creatures upon corrupting land, so structure creation isn’t that far-fetched. Thanks for commenting
Yeayea, I’d discuss theorycrafting on how structures could gain a more unique foothold in a world so laden with events and creatures being worldchanging.
I mean, Archetects try, but they’re the only creature so far.
One could, say, allow you to build structures adjacent?