- 9 Yak Attack 3
- 6 Baron Thulgar 1
- 7 2 Mirror Phantasm 3
- 10 2 Stormspawn 3
- 24 5 Aurora's Dream 1
- 4 3 Aurora, Myth Maker 1
- 10 2 Windfall 3
- 15 Mother of All Yaks 1
- 10 Magnus, King of Merov.. 1
- 3 2 Spring Mochi 3
- 8 3 Baeru, the First Wave 1
- 4 1 Water Elemental 2
- 4 2 Gabrian Archon 3
- 1 1 Failed Experiment 3
- 5 3 3 Fugoro, Merchant.. 1
A heavy control deck that uses a lot of Faeria tricks and combinations to create value swings to take over the board and outvalue your opponent.
I reached top 10 with this list (but couldn't go any higher ^^) so this deck looks to me like a T2 at best.
Or you can call it a ranked viable meme deck.
Early game:
Try to set up collectors safely, I usually start lake middle and try to spread my collectors to both sides to maximize collection.
Starting middle (mid-range style) can be very beneficial as you can set up Archon charge lines, water ele collection lines and future YakAttack lines.
Mid-game:
Try to get value trades and control the board with Yakattacks, Phantasms and Archons and outvalue your opponent by playing cards like Failed+Stormspawn (you can failed stormspawn multiple times), Mochi, Windfall. while maintaining a healthy Faeria collection, if the opponent has too strong of a board, try to collect safely and away from your opponent, save up Faeria for future combos.
Late-game:
Play Aurora's Dream and overwhelm your opponent with high value cards, like free yak attacks, bearu, mother of yaks etc, you can even use Fugoro's medallion to turn every creature into Magnus, Mother of Yaks, Archons, Bearu (works only if the transformed creature is on a lake otherwise it will die).
Even if you don't draw dream, you will often have enough Faeria to play a lot of value creatures and take over the board.
Mulligan:
Look for failed, Mochi, water ele, Archon.
keeping failed with stormspawn is recommended as it will provide you with the initial Faeria boost you need.
You can also gamble and keep Magnus in your starting hand, it's very likely that your opponent will not have the necessary removal to deal with it early on if at all and you can get tremendous value out of him, especially if he gets to hit more than once.
Important notes:
*Drawing is very important in this deck, because of all the high value cards and Faeria combos, try to prioritize that.
*My goal was to make this deck as flexible as possible so you will be able to adjust your gameplan along the way (part of the reasons i do not run frogify) don't be afraid to double land to set up double collections early.
*Don't be discouraged if you get bad/slow hand, as you only need 5 lakes (6 for Fugoro) and can create big value swings and get back into the game in the following turns.
*Managed to pull dream quite reliably, almost every game at times, the deck is a lot of fun, iv'e been testing it for 2 weeks now and didn't get tired of it at all.
Some fun screenshots:
https://imgur.com/a/NcXeiW2
Thanks for reading, have fun!