Ruunin Qualifier #5 ( TowShipTempo )
Posted by RaiZo on 10/06/2018
- 3 Outland Ranger 3
- 5 3 Khalim, Sky Prodigy 1
- 1 2 Khalim's Training 2
- 3 2 Windborne Emissary 3
- 2 2 Soul Drain 3
- 5 3 Manta Rider 3
- 3 2 Oradrim Fanatic 2
- 6 3 Last Nightmare 2
- 3 2 Wind Soldier 3
- 0 3 Flash Wind 3
- 4 2 Choking Sand 2
- 5 1 1 Oversky Towship 3
3rd Deck was a kind of a risk for me to take, i'm always very comfortable playing the typical yellow tempo deck with ( Demons/Colossus ) but i always found it very hard to maintain board control with the small amount of core creatures that i got in my deck, so i thought about cutting the demons for emissaries, and it was even weirder cause u don't usually find ur manta riders early, even tho it can get cleared right away, and training isn't gonna be as efficient as before cause i don't have demons, and by cutting the trainings, it'd be very hard to me to discount the colossus, so i thought about cutting the colossus and finding a replacement, i found towship very strong Stat wise and land requirement wise, 1 lake isn't gonna hurt my land progression, its like making the double land to dash the colossus but very early in the game. the deck is very consistent, i tested it on ladder and i had a pretty good win-rate. you have alot of creatures to work with, i also have 2 trainings for extra tempo plays on the emissary and towship.