BY Derp Keeper
Posted by Chrunox on 19/09/2017
- 1 Hold the Line! 1
- 0 2 Spellwhirl 3
- 4 2 Battle Toads 3
- 0 3 Flash Wind 2
- 4 1 1 Dream Keeper 3
- 5 1 1 Oversky Towship 3
- 4 Wandering Monk 3
- 3 2 Aurora's Disciple 3
- 1 2 Khalim's Training 3
- 3 2 Windstorm Charger 3
- 2 2 2 Flight of the Ma.. 3
A variation on Dream Keeper + Wandering Monk that is also a BY events deck
Hold the Line, Flight of Mantas, and Spellwhirl increase hand size for DK
Dream Keeper your Flight of Mantas = infinite Flight of Mantas for infinite event synergy :D
There are many good cards you want in your starting hand: Monk, Charger, Disciple, Towship. Keep an event if you have Charger or Disciple. Keep Spellwhirl and HTL if you have Dream Keeper.
Go same side, especially if have Chargers or Towship. Your main win conditions are a big disciple or monk. You can also simply overwhelm your opponent with an endless swarm of mantas and toads. If you have Khalim's Training and Flashwind in hand, you can setup for a surprise OTK .
Card Replacements:
- You can replace HtL for Flashwinds (and vice versa)
- You can replace as many Aurora's Disciple/Windstorm Charger for Snowstorm Lancer
- You can replace as many Battle Toads with Shifting Tide