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Guards of War
Posted by Aquablad on 27/07/2017
- 3 3 Syland Horsemaster 3
- 6 King's Guard 3
- 4 2 Gift of Steel 3
- 10 2 Garudan, Heart of the.. 1
- 9 2 Red Devil 3
- 7 2 Hellfire 2
- 6 Queen's Guard 3
- 10 Magnus, King of Merov.. 1
- 3 2 Flame Burst 3
- 4 2 Ogre Dance 2
- 4 2 Blood Song 3
- 4 2 Herald of War 3
A new combat style deck created by sniper_bait and refined by myself. Build neutrals down one side and use mobility and ramp cards to gain board advantage.
Here is a cool trick with Magnus:
If you are playing second and have Magnus in your opening hand you can +1 Faeria turn one. Turn 2 you can explore +1 Faeria again and play Magnus!
LAND TYPES (by number of cards)
10
0
0
20
0
FAERIA COST (by number of cards)
5.1
0
0
0
1
0
2
12
3
5
4
0
5
6
6
7
7+
I’ve been getting overrun by rush decks.
This deck can defend quite comfortably against rush because use a lot of neutral tiles to defend. Always try to get a Queen/Kings Guard in hand and build from the side of your Orb. Once you’re stable you can push neutrals towards their Orb up one side.
Check out this guide if you want to know more about defending against rush: