- 10 Magnus, King of Merov.. 1
- 7 1 Kobold Warlord 1
- 7 2 Bold Bargainer 3
- 7 2 Barbarian Ogre 3
- 6 3 Groundshaker 3
- 9 2 Red Devil 3
- 4 2 Blood Song 3
- 6 Baron Thulgar 1
- 8 2 Ogre Battler 3
- 5 3 Seifer, Blood Tyrant 1
- 10 2 Garudan, Heart of the.. 1
- 4 2 Ogre Dance 3
- 8 3 Ignus, the First Flam.. 1
- 7 2 Hellfire 3
MULLIGAN: Look for Ogre Dance, Blood Song, Bold Bargainer, Red Devil, Magnus or Thulgar.
LANDS: Mountain middle square first turn, then rush straight up the middle. Contesting wells is not very important in this deck.
GAMEPLAY: The idea is on turn 3 to have 9-11 faeria and a mountain close to his orb. Using bargain cards you get a huge power spike for 3-4 turns until your steam runs out and rush him down with big creatures. Gameplay is less about positioning lands and creatures and more about playing cards and draw/faeria on powerwheel in the correct order to maximize chances of getting what you want on the board when you want it. The deck has a lot of randomness but you can manipulate it to a pretty high degree with practice. It's not super competitive but very fun to play.