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GB Jump Rush
Posted by ArdentEspio on 07/06/2017
- 1 1 Shifting Tide 3
- 4 3 Aurora, Myth Maker 1
- 0 2 Ruunin's Shrine 2
- 5 1 Ruunin's Messenger 3
- 1 5 Feed the Forest 3
- 3 2 Triton Trainer 3
- 3 2 Prophet of Tides 3
- 5 2 Oakling 3
- 3 2 Elderwood Embrace 3
- 2 1 Earthcraft 3
- 3 2 God Hunter 3
Green Jump creatures making use of Triton Trainer and Oakling buffs with mobility and early agression potential from land movement.
LAND TYPES (by number of cards)
0
10
0
0
20
FAERIA COST (by number of cards)
2.9
2
0
6
1
3
2
9
3
4
4
6
5
0
6
0
7+
What kind of land building do you go for here? With blue jump I tend to build to the side and try to move it forward; is that fast enough for this deck?
You should build straight towards the enemy orb with blue lands to make use of your landmovement. After that try to set up some green lands near the enemy orb and wells